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  • Select the Class and unit and, if needed, your Ore type to see upgrade options.



Hunter-Killer GunboatEdit

Unit: Upgrade Requirements:
Hunter-Killer Gunboat Parts Needed Additional requirements
Hunter-Killer Gunboat

Upgrade Blueprint 6-9 Upgrade Blueprints
Advanced Hull Plating 6-9 Advanced Hull Platinges
Sonar System 6-9 Sonar Systems
Sabot Round 4-7 Sabot Rounds

Shipyard III

<item name="Damage01" type="upgrade" subtype="damage" speedUp="SP1" code="XD01"> <cost coins="500" oil="20"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="1h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime01" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT01"> <cost coins="500" oil="20"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy01" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA01"> <cost coins="1000" oil="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost01" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC01"> <cost coins="1000" oil="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength01" type="upgrade" subtype="strength" speedUp="SP1" code="XS01"> <cost cash="10"/> <modifier strength="100" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage02" type="upgrade" subtype="damage" speedUp="SP1" code="XD02"> <cost coins="1500" oil="150" rare="15"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime02" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT02"> <cost coins="1500" oil="150" rare="15"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy02" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA02"> <cost coins="3000" oil="300" rare="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost02" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC02"> <cost coins="3000" oil="300" rare="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength02" type="upgrade" subtype="strength" speedUp="SP1" code="XS02"> <cost cash="25"/> <modifier strength="50" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage03" type="upgrade" subtype="damage" speedUp="SP1" code="XD03"> <cost coins="2500" oil="250" rare="25"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime03" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT03"> <cost coins="2500" oil="250" rare="25"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy03" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA03"> <cost coins="5000" oil="500" rare="50"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost03" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC03"> <cost coins="5000" oil="500" rare="50"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength03" type="upgrade" subtype="strength" speedUp="SP1" code="XS03"> <cost cash="50"/> <modifier strength="33" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage04" type="upgrade" subtype="damage" speedUp="SP1" code="XD04"> <cost coins="3750" oil="375" rare="40"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime04" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT04"> <cost coins="3750" oil="375" rare="40"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy04" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA04"> <cost coins="7500" oil="750" rare="80"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost04" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC04"> <cost coins="7500" oil="750" rare="80"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength04" type="upgrade" subtype="strength" speedUp="SP1" code="XS04"> <cost cash="75"/> <modifier strength="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage05" type="upgrade" subtype="damage" speedUp="SP1" code="XD05"> <cost coins="5000" oil="500" rare="60"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime05" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT05"> <cost coins="5000" oil="500" rare="60"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy05" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA05"> <cost coins="10000" oil="1000" rare="120"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost05" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC05"> <cost coins="10000" oil="1000" rare="120"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="8h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength05" type="upgrade" subtype="strength" speedUp="SP1" code="XS05"> <cost cash="100"/> <modifier strength="20" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item>


We need to create more templates like this one Template:Research01, for the remainin



Advanced GunboatEdit

Unit: Upgrade Requirements:
Advanced Gunboat Parts Needed Additional requirements
Advanced Gunboat

Upgrade Blueprint 8-10 Upgrade Blueprints
Advanced Hull Plating 8-10 Advanced Hull Platinges
Periscope 8-10 Periscopes
Sabot Round 7-9 Sabot Rounds

Experience-icon Level 57

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Aluminum-icon 250 Aluminum

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Aluminum-icon 250 Aluminum

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Aluminum-icon 500 Aluminum

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Aluminum-icon 500 Aluminum

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Copper-icon 250 Copper

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Copper-icon 250 Copper

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Copper-icon 500 Copper

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Copper-icon 500 Copper

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Gold-icon 250 Gold

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Gold-icon 250 Gold

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Gold-icon 500 Gold

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Gold-icon 500 Gold

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Iron-icon 250 Iron

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Iron-icon 250 Iron

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Iron-icon 500 Iron

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Iron-icon 500 Iron

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Uranium-icon 250 Uranium

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Uranium-icon 250 Uranium

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Uranium-icon 500 Uranium

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Uranium-icon 500 Uranium

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

This box: view edit



SupercarrierEdit

Unit: Upgrade Requirements:
Supercarrier Parts Needed Additional requirements
Supercarrier

Upgrade Blueprint 6-9 Upgrade Blueprints
Mission Map 6-9 Mission Maps
Blast Shield 6-9 Blast Shields
Arrestor Cable 4-7 Arrestor Cables

Experience-icon Level 49
or
Campaign Progress

<item name="Damage01" type="upgrade" subtype="damage" speedUp="SP1" code="XD01"> <cost coins="500" oil="20"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="1h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime01" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT01"> <cost coins="500" oil="20"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy01" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA01"> <cost coins="1000" oil="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost01" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC01"> <cost coins="1000" oil="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength01" type="upgrade" subtype="strength" speedUp="SP1" code="XS01"> <cost cash="10"/> <modifier strength="100" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage02" type="upgrade" subtype="damage" speedUp="SP1" code="XD02"> <cost coins="1500" oil="150" rare="15"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime02" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT02"> <cost coins="1500" oil="150" rare="15"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy02" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA02"> <cost coins="3000" oil="300" rare="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost02" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC02"> <cost coins="3000" oil="300" rare="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength02" type="upgrade" subtype="strength" speedUp="SP1" code="XS02"> <cost cash="25"/> <modifier strength="50" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage03" type="upgrade" subtype="damage" speedUp="SP1" code="XD03"> <cost coins="2500" oil="250" rare="25"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime03" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT03"> <cost coins="2500" oil="250" rare="25"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy03" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA03"> <cost coins="5000" oil="500" rare="50"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost03" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC03"> <cost coins="5000" oil="500" rare="50"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength03" type="upgrade" subtype="strength" speedUp="SP1" code="XS03"> <cost cash="50"/> <modifier strength="33" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage04" type="upgrade" subtype="damage" speedUp="SP1" code="XD04"> <cost coins="3750" oil="375" rare="40"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime04" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT04"> <cost coins="3750" oil="375" rare="40"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy04" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA04"> <cost coins="7500" oil="750" rare="80"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost04" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC04"> <cost coins="7500" oil="750" rare="80"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength04" type="upgrade" subtype="strength" speedUp="SP1" code="XS04"> <cost cash="75"/> <modifier strength="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage05" type="upgrade" subtype="damage" speedUp="SP1" code="XD05"> <cost coins="5000" oil="500" rare="60"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime05" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT05"> <cost coins="5000" oil="500" rare="60"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy05" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA05"> <cost coins="10000" oil="1000" rare="120"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost05" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC05"> <cost coins="10000" oil="1000" rare="120"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="8h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength05" type="upgrade" subtype="strength" speedUp="SP1" code="XS05"> <cost cash="100"/> <modifier strength="20" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item>


We need to create more templates like this one Template:Research01, for the remainin



Super Dimensional CarrierEdit

Unit: Upgrade Requirements:
Super Dimensional Carrier Parts Needed Additional requirements
Super Dimensional Carrier

Upgrade Blueprint 8-10 Upgrade Blueprints
Mission Map 8-10 Mission Maps
Arrestor Cable 8-10 Arrestor Cables
Radar Dish 7-9 Radar Dishes

Experience-icon Level 60

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Aluminum-icon 250 Aluminum

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Aluminum-icon 250 Aluminum

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Aluminum-icon 500 Aluminum

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Aluminum-icon 500 Aluminum

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Copper-icon 250 Copper

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Copper-icon 250 Copper

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Copper-icon 500 Copper

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Copper-icon 500 Copper

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Gold-icon 250 Gold

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Gold-icon 250 Gold

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Gold-icon 500 Gold

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Gold-icon 500 Gold

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Iron-icon 250 Iron

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Iron-icon 250 Iron

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Iron-icon 500 Iron

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Iron-icon 500 Iron

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Uranium-icon 250 Uranium

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Uranium-icon 250 Uranium

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Uranium-icon 500 Uranium

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Uranium-icon 500 Uranium

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

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Railgun BattleshipEdit

Unit: Upgrade Requirements:
Railgun Battleship Parts Needed Additional requirements
Railgun Battleship

Upgrade Blueprint 6-9 Upgrade Blueprints
Advanced Hull Plating 6-9 Advanced Hull Platinges
Deck Turret 6-9 Deck Turrets
Anchor 5-8 Anchors

Experience-icon Level 50
or
Campaign Progress

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<referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy01" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA01"> <cost coins="1000" oil="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost01" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC01"> <cost coins="1000" oil="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength01" type="upgrade" subtype="strength" speedUp="SP1" code="XS01"> <cost cash="10"/> <modifier strength="100" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage02" type="upgrade" subtype="damage" speedUp="SP1" code="XD02"> <cost coins="1500" oil="150" rare="15"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime02" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT02"> <cost coins="1500" oil="150" rare="15"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy02" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA02"> <cost coins="3000" oil="300" rare="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost02" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC02"> <cost coins="3000" oil="300" rare="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength02" type="upgrade" subtype="strength" speedUp="SP1" code="XS02"> <cost cash="25"/> <modifier strength="50" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage03" type="upgrade" subtype="damage" speedUp="SP1" code="XD03"> <cost coins="2500" oil="250" rare="25"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime03" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT03"> <cost coins="2500" oil="250" rare="25"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy03" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA03"> <cost coins="5000" oil="500" rare="50"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost03" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC03"> <cost coins="5000" oil="500" rare="50"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength03" type="upgrade" subtype="strength" speedUp="SP1" code="XS03"> <cost cash="50"/> <modifier strength="33" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage04" type="upgrade" subtype="damage" speedUp="SP1" code="XD04"> <cost coins="3750" oil="375" rare="40"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime04" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT04"> <cost coins="3750" oil="375" rare="40"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy04" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA04"> <cost coins="7500" oil="750" rare="80"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost04" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC04"> <cost coins="7500" oil="750" rare="80"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength04" type="upgrade" subtype="strength" speedUp="SP1" code="XS04"> <cost cash="75"/> <modifier strength="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage05" type="upgrade" subtype="damage" speedUp="SP1" code="XD05"> <cost coins="5000" oil="500" rare="60"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime05" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT05"> <cost coins="5000" oil="500" rare="60"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy05" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA05"> <cost coins="10000" oil="1000" rare="120"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost05" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC05"> <cost coins="10000" oil="1000" rare="120"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="8h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength05" type="upgrade" subtype="strength" speedUp="SP1" code="XS05"> <cost cash="100"/> <modifier strength="20" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item>


We need to create more templates like this one Template:Research01, for the remainin



The CutthroatEdit

Unit: Upgrade Requirements:
The Cutthroat Parts Needed Additional requirements
The Cutthroat

Upgrade Blueprint 6-9 Upgrade Blueprints
Altitude Indicator 6-9 Altitude Indicators
Anchor 6-9 Anchors
Decoder Ring 4-7 Decoder Rings

Defeat King Fucius in the last battle of Ithmar

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Aluminum-icon 40 Aluminum

0d 04:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Aluminum-icon 40 Aluminum

0d 05:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Aluminum-icon 80 Aluminum

0d 06:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Aluminum-icon 80 Aluminum

0d 07:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 75 Empire Points 0d 00:00 Increase Strength by 25% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 75 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Copper-icon 40 Copper

0d 04:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Copper-icon 40 Copper

0d 05:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Copper-icon 80 Copper

0d 06:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Copper-icon 80 Copper

0d 07:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 75 Empire Points 0d 00:00 Increase Strength by 25% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 75 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Gold-icon 40 Gold

0d 04:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Gold-icon 40 Gold

0d 05:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Gold-icon 80 Gold

0d 06:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Gold-icon 80 Gold

0d 07:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 75 Empire Points 0d 00:00 Increase Strength by 25% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 75 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Iron-icon 40 Iron

0d 04:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Iron-icon 40 Iron

0d 05:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Iron-icon 80 Iron

0d 06:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Iron-icon 80 Iron

0d 07:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 75 Empire Points 0d 00:00 Increase Strength by 25% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 75 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Uranium-icon 40 Uranium

0d 04:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000003,750.

Coins-icon 3,750 Coins
00000000000000000375. Oil-icon 375 Oil
Uranium-icon 40 Uranium

0d 05:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Uranium-icon 80 Uranium

0d 06:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000007,500.

Coins-icon 7,500 Coins
00000000000000000750. Oil-icon 750 Oil
Uranium-icon 80 Uranium

0d 07:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 75 Empire Points 0d 00:00 Increase Strength by 25% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 75 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

This box: view edit



The RavenEdit

Unit: Upgrade Requirements:
The Raven Parts Needed Additional requirements
The Raven

Upgrade Blueprint 6-9 Upgrade Blueprints
Welding Kit 6-9 Welding Kits
Deck Turret 6-9 Deck Turrets
Poison Dart 5-8 Poison Darts

Defeat Raven in the last battle on Skull Island

<item name="Damage01" type="upgrade" subtype="damage" speedUp="SP1" code="XD01"> <cost coins="500" oil="20"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="1h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime01" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT01"> <cost coins="500" oil="20"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy01" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA01"> <cost coins="1000" oil="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost01" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC01"> <cost coins="1000" oil="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength01" type="upgrade" subtype="strength" speedUp="SP1" code="XS01"> <cost cash="10"/> <modifier strength="100" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage02" type="upgrade" subtype="damage" speedUp="SP1" code="XD02"> <cost coins="1500" oil="150" rare="15"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime02" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT02"> <cost coins="1500" oil="150" rare="15"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy02" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA02"> <cost coins="3000" oil="300" rare="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost02" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC02"> <cost coins="3000" oil="300" rare="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength02" type="upgrade" subtype="strength" speedUp="SP1" code="XS02"> <cost cash="25"/> <modifier strength="50" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage03" type="upgrade" subtype="damage" speedUp="SP1" code="XD03"> <cost coins="2500" oil="250" rare="25"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime03" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT03"> <cost coins="2500" oil="250" rare="25"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy03" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA03"> <cost coins="5000" oil="500" rare="50"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost03" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC03"> <cost coins="5000" oil="500" rare="50"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength03" type="upgrade" subtype="strength" speedUp="SP1" code="XS03"> <cost cash="50"/> <modifier strength="33" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage04" type="upgrade" subtype="damage" speedUp="SP1" code="XD04"> <cost coins="3750" oil="375" rare="40"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime04" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT04"> <cost coins="3750" oil="375" rare="40"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy04" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA04"> <cost coins="7500" oil="750" rare="80"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost04" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC04"> <cost coins="7500" oil="750" rare="80"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength04" type="upgrade" subtype="strength" speedUp="SP1" code="XS04"> <cost cash="75"/> <modifier strength="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage05" type="upgrade" subtype="damage" speedUp="SP1" code="XD05"> <cost coins="5000" oil="500" rare="60"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime05" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT05"> <cost coins="5000" oil="500" rare="60"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy05" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA05"> <cost coins="10000" oil="1000" rare="120"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost05" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC05"> <cost coins="10000" oil="1000" rare="120"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="8h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength05" type="upgrade" subtype="strength" speedUp="SP1" code="XS05"> <cost cash="100"/> <modifier strength="20" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item>


We need to create more templates like this one Template:Research01, for the remainin



Advanced BattleshipEdit

Unit: Upgrade Requirements:
Advanced Battleship Parts Needed Additional requirements
Advanced Battleship

Upgrade Blueprint 8-10 Upgrade Blueprints
Advanced Hull Plating 8-10 Advanced Hull Platinges
Anchor 8-10 Anchors
Sonar System 7-9 Sonar Systems

Experience-icon Level 63

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Aluminum-icon 250 Aluminum

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Aluminum-icon 250 Aluminum

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Aluminum-icon 500 Aluminum

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Aluminum-icon 500 Aluminum

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Copper-icon 250 Copper

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Copper-icon 250 Copper

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Copper-icon 500 Copper

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Copper-icon 500 Copper

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Gold-icon 250 Gold

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Gold-icon 250 Gold

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Gold-icon 500 Gold

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Gold-icon 500 Gold

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Iron-icon 250 Iron

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Iron-icon 250 Iron

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Iron-icon 500 Iron

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Iron-icon 500 Iron

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

Upgrade: Costs Period
(d hh:mm)
Gain Requirement
Upgrade Damage alt
Damage
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Uranium-icon 250 Uranium

0d 08:00 Increase Damage by 25%
Upgrade BuildTime
Build Time
0000000000000030,000.

Coins-icon 30,000 Coins
0000000000000002,000. Oil-icon 2,000 Oil
Uranium-icon 250 Uranium

0d 09:00 Reduce Build Duration by 25%
Upgrade Accuracy
Accuracy
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Uranium-icon 500 Uranium

0d 10:00 Increase Accuracy by 10% Requires Increase Damage Upgrade
Upgrade BuildCost
Build Cost
0000000000000060,000.

Coins-icon 60,000 Coins
0000000000000004,000. Oil-icon 4,000 Oil
Uranium-icon 500 Uranium

0d 11:00 Reduce Build Cost by 25% Requires Reduce Build Duration Upgrade
Upgrade Strength
Strength
Empire Points-icon 125 Empire Points 0d 00:00 Increase Strength by 20% Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield
Shield
Empire Points-icon 125 Empire Points 0d 00:00 Deflects one hit in battle Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade
Upgrade Shield and Strength
Shield and Strength
None 0d 00:00 None Obtained Automatically
Requires Strength Upgrade & Shield Upgrade

This box: view edit




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