Operations | |||||||||||||||||||
HQ |
• | Weapons Command |
• | Troop Tarmac |
• | Storage Bunker |
• | Alliance Building |
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Alliance Reserves |
• | War Factory |
• | Research Agency |
Weapons Command | |||||||||||||||||||
A-10 Striker |
• | Flare |
• | Hellfire Missle |
• | Medpack |
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EMP |
• | Orbital Strike |
• | Combat Stim |
• | Tactical Nuke |
—Image © Zynga | |||||||||||||
Information | |||||||||||||
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Add Command Points per upgrade level. Unlock new Command Powers by upgrading your HQ. | |||||||||||||
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Level 0 |
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Level 1 |
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Level 2 |
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Level 3 |
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Level 4 |
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Level 5 |
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Level 6 |
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Level 7 |
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Level 8 |
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Level 9 |
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Level 10 |
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Level 11 |
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Level 12 |
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Level 13 |
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Level 14 |
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Level 15 |
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Level 16 |
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Level 17 |
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Level 18 |
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Level 19 |
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Level 20 |
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The Weapons Command is where Command Powers are called from. Upgrading Weapons Command increases the amount of Command points you start with at the beginning of every battle you engage. To unlock new Command Powers, upgrading Headquarters is required.
A-10 Strike[]
Air support delivered by a flight of A-10s. Airstrikes are a fast, effective way to damage enemy structures and kill enemy defensive units. Most effective against mass enemy ground forces. Max level 20.
Flare[]
Deploys a flare onto the battlefield which designates a high priority target. All deployed units will immediately respond to flare by attempting to maneuver to its position and engage any targets located there.
Hellfire Missile[]
Delivered from a Predator drone, the Hellfire Missile is designed to destroy any single defense structure or unit the enemy has on the battlefield. The Hellfire can be fired directly into a stationary target or steered in-flight to switch targets or track moving units. Most effective against enemy Artillery and Guard Towers.
Medpack[]
The MedPack provides repairs and healing to allied units on the battlefield. Any allied forces within the MedPacks’s deployment radius regain health. Most effective when applied to units concentrated in a small area.
EMP[]
EMP delivers a short burst of electromagnetic energy over the target area causing all structures, drones and vehicles within that area to temporarily shut down. Most effective when deployed on enemy defenses just before allied units come under fire.
Orbital Strike[]
The Orbital Strike is a high energy particle weapon fired from satellite in orbit over the battlefield. During firing, the Commander can direct the beam’s path. Most effective at burning down a single critical enemy structure.
Combat Stim[]
Combat Stims are dispersed over allied units in battle to provide a boost to their speed and damage. Most effective when deployed over close packed allied units engaged with enemy defenses.
Tactical Nuke[]
The Tactical Nuclear Missile is designed to deliver devastating destruction to a significant portion of an enemy installation. The weapon also leaves a lingering area of radiation that degrades and kills any units and structures that survive the initial blast. Most effective at softening a base prior to a full scale attack.
Strike Force[]
Additional 10 Command Points can be obtained by applying a Strike Force to the Weapons Command Building.
Special Command Power[]
AC-130 GUNSHIP[]
Call in the Gunship during the battle for devastating air support! Switch between its Auto-cannon or Laser. To use, tap the gunship icon, then tap the battlefield. Players need 10 alliance member to donate towards your AC-130 build. It cannot be completed with less and can only be used during the Operation Killswitch event (for now) in the world map/campaign mode.
Duration: 20 sec.
Auto-Cannon - Strong against enemy ground units
Laser - Strong against enemy defensive building