- Select the Class and unit and, if needed, your Ore type to see upgrade options.
The Gold Hammerhead[]
Unit: | Upgrade Requirements: | |
The Gold Hammerhead | Parts Needed | Additional requirements |
---|---|---|
4-7 Upgrade Blueprints |
Campaign Mastery |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 01:00 | Increase Damage by 25% | ||
Build Time |
0d 02:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 03:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 04:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
9,500 Coins |
0d 08:00 | Increase Strength by 100% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
15 Empire Points | 0d 08:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
The Gold Penetrator[]
Unit: | Upgrade Requirements: | |
The Gold Penetrator | Parts Needed | Additional requirements |
---|---|---|
5-8 Upgrade Blueprints |
Campaign Mastery |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 03:00 | Increase Damage by 25% | ||
Build Time |
0d 04:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 05:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 06:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
50 Empire Points | 0d 00:00 | Increase Strength by 33% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
50 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 03:00 | Increase Damage by 25% | ||
Build Time |
0d 04:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 05:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 06:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
50 Empire Points | 0d 00:00 | Increase Strength by 33% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
50 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 03:00 | Increase Damage by 25% | ||
Build Time |
0d 04:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 05:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 06:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
50 Empire Points | 0d 00:00 | Increase Strength by 33% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
50 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 03:00 | Increase Damage by 25% | ||
Build Time |
0d 04:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 05:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 06:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
50 Empire Points | 0d 00:00 | Increase Strength by 33% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
50 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 03:00 | Increase Damage by 25% | ||
Build Time |
0d 04:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 05:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 06:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
50 Empire Points | 0d 00:00 | Increase Strength by 33% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
50 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
The Gold Jackal[]
Unit: | Upgrade Requirements: | |
The Gold Jackal | Parts Needed | Additional requirements |
---|---|---|
5-8 Upgrade Blueprints |
Campaign Mastery |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 02:00 | Increase Damage by 25% | ||
Build Time |
0d 03:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 04:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 05:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
25 Empire Points | 0d 00:00 | Increase Strength by 50% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
25 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 02:00 | Increase Damage by 25% | ||
Build Time |
0d 03:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 04:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 05:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
25 Empire Points | 0d 00:00 | Increase Strength by 50% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
25 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 02:00 | Increase Damage by 25% | ||
Build Time |
0d 03:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 04:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 05:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
25 Empire Points | 0d 00:00 | Increase Strength by 50% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
25 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 02:00 | Increase Damage by 25% | ||
Build Time |
0d 03:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 04:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 05:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
25 Empire Points | 0d 00:00 | Increase Strength by 50% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
25 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 02:00 | Increase Damage by 25% | ||
Build Time |
0d 03:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 04:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 05:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
25 Empire Points | 0d 00:00 | Increase Strength by 50% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
25 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
The Gold Executioner[]
Unit: | Upgrade Requirements: | |
The Gold Executioner | Parts Needed | Additional requirements |
---|---|---|
6-9 Upgrade Blueprints |
Campaign Mastery |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 04:00 | Increase Damage by 25% | ||
Build Time |
0d 05:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 06:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 07:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
75 Empire Points | 0d 00:00 | Increase Strength by 25% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
75 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 04:00 | Increase Damage by 25% | ||
Build Time |
0d 05:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 06:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 07:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
75 Empire Points | 0d 00:00 | Increase Strength by 25% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
75 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 04:00 | Increase Damage by 25% | ||
Build Time |
0d 05:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 06:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 07:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
75 Empire Points | 0d 00:00 | Increase Strength by 25% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
75 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 04:00 | Increase Damage by 25% | ||
Build Time |
0d 05:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 06:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 07:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
75 Empire Points | 0d 00:00 | Increase Strength by 25% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
75 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
Upgrade: | Costs | Period (d hh:mm) |
Gain | Requirement |
---|---|---|---|---|
Damage |
0d 04:00 | Increase Damage by 25% | ||
Build Time |
0d 05:00 | Reduce Build Duration by 25% | ||
Accuracy |
0d 06:00 | Increase Accuracy by 10% | Requires Increase Damage Upgrade | |
Build Cost |
0d 07:00 | Reduce Build Cost by 25% | Requires Reduce Build Duration Upgrade | |
Strength |
75 Empire Points | 0d 00:00 | Increase Strength by 25% | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield |
75 Empire Points | 0d 00:00 | Deflects one hit in battle | Requires Increase Accuracy Upgrade & Reduce Build Cost Upgrade |
Shield and Strength |
None | 0d 00:00 | None | Obtained Automatically Requires Strength Upgrade & Shield Upgrade |
The Gold Cobra[]
Unit: | Upgrade Requirements: | |
The Gold Cobra | Parts Needed | Additional requirements |
---|---|---|
6-9 Upgrade Blueprints |
Campaign Mastery |
<item name="Damage01" type="upgrade" subtype="damage" speedUp="SP1" code="XD01"> <cost coins="500" oil="20"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="1h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime01" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT01"> <cost coins="500" oil="20"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy01" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA01"> <cost coins="1000" oil="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost01" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC01"> <cost coins="1000" oil="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength01" type="upgrade" subtype="strength" speedUp="SP1" code="XS01"> <cost cash="10"/> <modifier strength="100" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage02" type="upgrade" subtype="damage" speedUp="SP1" code="XD02"> <cost coins="1500" oil="150" rare="15"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="2h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime02" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT02"> <cost coins="1500" oil="150" rare="15"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy02" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA02"> <cost coins="3000" oil="300" rare="30"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost02" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC02"> <cost coins="3000" oil="300" rare="30"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength02" type="upgrade" subtype="strength" speedUp="SP1" code="XS02"> <cost cash="25"/> <modifier strength="50" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="0s" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage03" type="upgrade" subtype="damage" speedUp="SP1" code="XD03"> <cost coins="2500" oil="250" rare="25"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="3h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime03" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT03"> <cost coins="2500" oil="250" rare="25"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy03" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA03"> <cost coins="5000" oil="500" rare="50"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="5h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost03" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC03"> <cost coins="5000" oil="500" rare="50"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" 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url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeStrength_ScreenIcon_Gray.png"/> </item> <item name="Damage04" type="upgrade" subtype="damage" speedUp="SP1" code="XD04"> <cost coins="3750" oil="375" rare="40"/> <modifier damage="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="4h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime04" type="upgrade" 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percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost04" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC04"> <cost coins="7500" oil="750" rare="80"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" 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<image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeDamage_ScreenIcon_Gray.png"/> </item> <item name="BuildTime05" type="upgrade" subtype="buildtime" speedUp="SP1" code="XT05"> <cost coins="5000" oil="500" rare="60"/> <modifier reduceBuildTime="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="6h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildTime_ScreenIcon_Gray.png"/> </item> <item name="Accuracy05" type="upgrade" subtype="accuracy" speedUp="SP1" code="XA05"> <cost coins="10000" oil="1000" rare="120"/> <modifier accuracy="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="7h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeAccuracy_ScreenIcon_Gray.png"/> </item> <item name="Cost05" type="upgrade" subtype="buildcost" speedUp="SP1" code="XC05"> <cost coins="10000" oil="1000" rare="120"/> <modifier reduceCost="25" percent="true"/> <referenceValues stateMachineName="DefaultResearchStateMachine"> <define name="$MaturingDuration" value="8h" maturingDuration="1"/> <define name="$HarvestXp" value="1"/> </referenceValues> <referenceImage> <define name="$Icon" value="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <define name="$IconOffset" value="3.6,-1.5"/> </referenceImage> <image name="icon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_96.png"/> <image name="screenIcon" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon.png"/> <image name="screenIconGray" url="assets/game/contracts/Contracts_Icons_0.swf/UpgradeBuildCost_ScreenIcon_Gray.png"/> </item> <item name="Strength05" 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